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Direct. Sound - Wikipedia. Direct. Sound is a deprecated software component of the Microsoft. Direct. X library for the Windowsoperating system.
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Direct. Sound provides a low- latency interface to sound card drivers written for Windows 9. Windows XP and can handle the mixing and recording of multiple audio streams. Besides providing the essential service of passing audio data to the sound card, Direct. Sound provides other essential capabilities such as recording and mixing sound, adding effects to sound (e. Windows 9. 5 through XP, and positioning sounds in 3. D space. Direct. Sound also provides a means to capture sounds from a microphone or other input and controlling capture effects during audio capture. While Direct. Sound was designed to be used by games, today it is used to play audio in a large number of audio applications.
Direct. Show uses Direct. Sound's hardware audio acceleration capabilities if the sound card's hardware audio acceleration capabilities exist and are exposed by the audio driver.
Before that, the game developers were required to implement their own audio rendering engine in software. Direct. Sound provides sample rate conversion and sound mixing (volume and pan) for an unlimited number of audio sources, however the practical limits are the number of hardware audio sources and the performance of software mixers.
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The Direct. Sound architecture features a concept of the . The application programmer creates the sound buffer then continuously queries its state through the . There are two types of buffers - a . If hardware acceleration is not available, Direct. Sound would create audio buffers in the system memory and use purely software mixing. Some late DOS- era . These cards featured local memory which could be used for buffering multiple audio streams and mixing them on board, thus offloading the CPU and greatly improving the sound quality.
However this was only possible in DOS by directly programming the hardware, and full- featured . Later cards such as Sound Blaster Live!, Audigy and X- Fi are capable of accessing the system memory buffers directly. Direct. Sound. 3D.
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Direct. Sound. 3D allows software developers to utilize audio by writing once for a single audio API instead of rewriting code numerous times to work for each audio card vendor. In Direct. X 5, Direct. Sound. 3D gained the support for sound cards that use third party 3. D audio algorithms in order to accelerate Direct. Sound. 3D properly, through methods approved by Microsoft. In Direct. X 8, Direct. Sound and Direct.
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system. DirectSound provides a low-latency interface to. EasiestSoft Movie Editor for Windows is the Easiest Video Editing software for Windows 10, Win8.1, Win7, Vista, XP.
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Sound. 3D (DS3. D) were officially merged and given the name Direct. X Audio, however the API is still commonly referred to as Direct. Sound. EAX is an extension to Direct. Sound and Direct.
Sound. 3D which provides sound effects processing to the hardware- accelerated buffers. OS Support. Under WDM, Direct. Sound sends data to the software- based KMixer. Windows 9. 8 Second Edition improved WDM audio support by adding Direct. Sound hardware buffering, Direct. Sound. 3D hardware abstraction, KMixer sample- rate conversion (SRC) for capture streams, multichannel audio support and introduction of Direct.
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Music. If the audio hardware supports hardware mixing (also known as hardware buffering or Direct. Sound hardware acceleration), Direct. Sound buffers directly to the rendering device. Due to internal buffering, KMixer introduced significant processing latency (3. Windows 9. 8 also includes a WDM streaming class driver (Stream. When the sound card uses a custom driver for use with the system supplied port class driver Port.
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Cls. sys or implements a mini- driver for use with the streaming class driver, applications can bypass the KMixer completely and use the kernel streaming interfaces instead to reduce latency. Windows 2. 00. 0/XP. Beginning with Windows XP, hardware acceleration was also added for Direct. Sound capture effects processing.
Because of the architectural changes in the redesigned audio stack, a direct path from Direct. Sound to the audio drivers does not exist. Direct. Sound runs in emulation mode on the Microsoft software mixer. The emulator does not have hardware abstraction, so there is no hardware Direct.
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Sound acceleration, meaning hardware and software relying on Direct. Sound acceleration may have degraded performance. It's likely a supposed performance hit might not be noticeable, depending on the application and actual system hardware. In the case of hardware 3. D audio effects played using Direct. Sound. 3D, they will not be playable; this also breaks compatibility with EAX extensions.
A solution for applications that wish to take advantage of hardware accelerated high- quality 3. D positional audio is to use Open. AL. However, this only works if the manufacturer provides an Open. AL driver for their hardware. For software- based Creative audio solutions, ALchemy utilizes its built- in 3. D audio engine without using Open.
AL at all. Realtek, a manufacturer of integrated HD audio codecs, has a product similar to ALchemy called 3. D Sound. Back. C- Media, a manufacturer of PC sound card chipsets, also has a solution called Xear. D EX, although it works instead by intercepting Direct. Sound. 3D calls transparently in the background without any user intervention.